Infinite Chicken
This changes the chicken energy routine from;
To:
This keeps the players energy at a constant level (see
PreparePlayer_Energy for the initialisation value) and never alters the chicken level.
The instruction left at 8C0D does nothing.
Obviously, the player energy and chicken level are correlated - the chicken level is determined from the player energy.
Allow Doors To Open Quickly
This changes the door timer routine from;
DEC A
To:
XOR A, A
Which instead of decreasing the timer value, simply sets it to zero.