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Routines |
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Used by the routine at GameMenu.
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| MenuWriteText | 63E0 | PUSH HL | Stash HL containing the co-ordinate on the stack. | |
| 63E1 | CALL ScreenAddress | Call ScreenAddress. | ||
| 63E4 | LD A,($5F24) | A=the menu attribute byte from Current_MenuAttr. | ||
| 63E7 | EX AF,AF' | Switch to the shadow AF register. | ||
| 63E8 | EXX | Switch to the shadow registers. | ||
| 63E9 | POP HL | Restore HL from the stack. | ||
| 63EA | CALL AttributeAddress | Call AttributeAddress. | ||
| 63ED | JP PrintString_Loop | Jump to PrintString_Loop. | ||
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View the equivalent code in;
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