Routines |
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Used by the routine at GameMenu.
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MenuWriteText | 62E7 | PUSH HL | Stash HL containing the co-ordinate on the stack. | |
62E8 | CALL ScreenAddress | Call ScreenAddress. | ||
62EB | LD A,($5E21) | A=the menu attribute byte from Current_MenuAttr. | ||
62EE | EX AF,AF' | Switch to the shadow AF register. | ||
62EF | EXX | Switch to the shadow registers. | ||
62F0 | POP HL | Restore HL from the stack. | ||
62F1 | CALL AttributeAddress | Call AttributeAddress. | ||
62F4 | JP PrintString_Loop | Jump to PrintString_Loop. | ||
View the equivalent code in;
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