Routines |
Prev: 7198 | Up: Map | Next: 73D3 |
7378 | LD HL,$0002 | Write 0002 to 5F2B. | ||
737B | LD ($5F2B),HL | |||
Controller for 1UP lives.
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DisplayPlayerLives | 737E | LD HL,$0040 | Call ScreenAddress with 0040 (screen buffer address) for 1UP lives. | |
7381 | CALL ScreenAddress | |||
7384 | CALL ControllerActiveLives | A=1UP lives remaining (by calling ControllerActiveLives). | ||
7387 | AND A | If 1UP lives are zero, jump to Handler1UPNoLives. | ||
7388 | JR Z,Handler1UPNoLives | |||
738A | CALL HandlerDisplayLives | Else, there are lives to display so call HandlerDisplayLives. | ||
Controller for 2UP lives.
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Controller2UPLives | 738D | LD HL,$00B0 | Call ScreenAddress with 00B0 (screen buffer address) for 2UP lives. | |
7390 | CALL ScreenAddress | |||
7393 | CALL ControllerInactiveLives | A=2UP lives remaining (by calling ControllerInactiveLives). | ||
7396 | AND A | If 2UP lives are zero, jump to Handler2UPNoLives. | ||
7397 | JR Z,Handler2UPNoLives | |||
Handles displaying the lives count and UDG character.
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HandlerDisplayLives | 7399 | ADD A,$30 | Add 30 to convert to an ASCII character (starting at "0" character). | |
739B | CALL PrintScreen | Call PrintScreen. | ||
739E | LD DE,$73B5 | DE=UDG_Life. | ||
73A1 | PUSH BC | Stash BC and DE on the stack. | ||
73A2 | PUSH DE | |||
73A3 | JP PrintScreen_0 | Jump to PrintScreen_0. | ||
1UP has no lives.
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Handler1UPNoLives | 73A6 | CALL Handler2UPNoLives | Call Handler2UPNoLives. | |
73A9 | JR Controller2UPLives | Jump to Controller2UPLives. | ||
2UP has no lives.
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Handler2UPNoLives | 73AB | LD A,$20 | A=ASCII " " (SPACE). | |
73AD | CALL PrintScreen | Call PrintScreen. | ||
73B0 | LD A,$20 | A=ASCII " " (SPACE). | ||
73B2 | JP PrintScreen | Jump to PrintScreen. | ||
The UDG for the lives icon.
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UDG_Life | 73B5 | DEFB %00011000 | ||
73B6 | DEFB %00100100 | |||
73B7 | DEFB %00111100 | |||
73B8 | DEFB %01111110 | |||
73B9 | DEFB %01011010 | |||
73BA | DEFB %00111100 | |||
73BB | DEFB %00111100 | |||
73BC | DEFB %01100110 | |||
Controller for the currently active player.
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ControllerActiveLives | 73BD | LD A,($5F21) | If ActivePlayer is not zero then jump to InactivePlayerLives. | |
73C0 | AND A | |||
73C1 | JR NZ,InactivePlayerLives | |||
Return currently active players lives left.
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ActivePlayerLives | 73C3 | LD A,($5F2E) | A=1UP_Lives. | |
73C6 | RET | Return. | ||
Return inactive players lives left.
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InactivePlayerLives | 73C7 | LD A,($5F32) | A=2UP_Lives. | |
73CA | RET | Return. | ||
Controller for the inactive player.
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ControllerInactiveLives | 73CB | LD A,($5F21) | If ActivePlayer is zero then jump to InactivePlayerLives. | |
73CE | AND A | |||
73CF | JR Z,InactivePlayerLives | |||
73D1 | JR ActivePlayerLives | Jump to ActivePlayerLives. | ||
View the equivalent code in;
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