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Routines |
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Used by the routine at PrepareOldSprite.
Looks up the address of a sprite graphic in the table at SpritesTable. This entry point uses the sprite ID which was last recorded by StoreEntity.
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| FetchSprite | 7623 | LD A,($5F16) | Fetch the sprite ID of the recorded sprite (OldSprite_ID). | |||||
| GetSprite | 7626 | DEC A | Decrease the sprite ID by one, as the table starts at ID 01. | |||||
| 7627 | RLCA | Multiply by 2 as the table contains addresses. | ||||||
| 7628 | AND %01111110 | Keep only bits 1-6. | ||||||
| 762A | LD HL,$7702 | Point HL at the sprite table (SpritesTable). | ||||||
| 762D | LD C,A | Calculate the lookup address (HL + offset). | ||||||
| 762E | LD B,$00 | |||||||
| 7630 | ADD HL,BC | |||||||
| 7631 | LD E,(HL) | DE=fetch sprite address pointed to by HL. | ||||||
| 7632 | INC HL | |||||||
| 7633 | LD D,(HL) | |||||||
| 7634 | RET | Return. | ||||||
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This entry point is used by the routine at PrepareActorSprite.
Fetch the sprite for the actor, rather than the recorded sprite.
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| FetchActorSprite | 7635 | LD A,(IX+$00) | Load the sprite ID from the currently active actor. | |||||
| 7638 | JR GetSprite | Jump to GetSprite. | ||||||
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View the equivalent code in;
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