![]() |
Game status buffer |
| Prev: 24340 | Up: Map | Next: 24344 |
|
The number of rows of the actor sprite which are on the screen. This is used to work out how many rows of attribute cells to colour.
|
||||
| ActorSprite_Rows | 24343 | DEFB 0 | ||
| Prev: 24340 | Up: Map | Next: 24344 |