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Routines |
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Used by the routine at HandleLevelTimer.
Starts the introduction to a level, which is when the level timer has run out (see HandleLevelTimer). The screen is cleared, and then the ingredient which is needed for the level runs across the screen from right to left, followed by Charlie. When Charlie has left the screen the level is started (see StartLevel). The actors for the ingredient and for Charlie are handled by HandleLevelIntroduction.
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| StartLevelIntroduction | 27960 | CALL CreateIntroductionIngredient | Clear the screen and create the actor for the ingredient using CreateIntroductionIngredient. | |
| 27963 | LD HL,24373 | Point HL at ActorCharlie. | ||
| 27966 | LD DE,28039 | Point DE at IntroductionCharlie. | ||
| 27969 | LD C,7 | C=7 (the ID for Charlie). | ||
| 27971 | JR CreateIntroductionActor | Jump to CreateIntroductionActor to create the actor for Charlie. | ||
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