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Routines |
Prev: 28704 | Up: Map | Next: 28779 |
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GamePlayEntry | 28744 | LD HL,24357 | If GameDelayTimer is zero, jump to GamePlay_Start. | |
28747 | LD A,(HL) | |||
28748 | AND A | |||
28749 | JR Z,GamePlay_Start | |||
28751 | DEC (HL) | Decrement GameDelayTimer by one. | ||
28752 | JR NZ,ScoreLabelFlash | Jump to ScoreLabelFlash if the delay timer is still active. | ||
28754 | LD A,(24353) | If ActivePlayer says this is a 2UP game, jump to Game2UP_UnsetFlash. | ||
28757 | AND A | |||
28758 | JR NZ,Game2UP_UnsetFlash | |||
Handle turning off flash for 1UP score label.
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28760 | LD HL,24 | HL=000,024 (position of the 1UP score label). | ||
Game_UnsetFlash | 28763 | CALL UnsetFlashText | Call UnsetFlashText. | |
28766 | CALL 30231 | Call 30231. | ||
28769 | CALL GameStartJingle | Call GameStartJingle. | ||
28772 | JR GamePlay_Start | Jump to GamePlay_Start. | ||
Handle turning off flash for 2UP score label.
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Game2UP_UnsetFlash | 28774 | LD HL,216 | HL=000,216 (position of the 2UP score label). | |
28777 | JR Game_UnsetFlash | Jump to Game_UnsetFlash. |
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