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Unused |
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Not used by the game. It is like DisplayEntity, but skips the code which finds the data for the sprites (FetchSprite and FetchActorSprite), by entering the routines which prepare the sprites after that code. It then carries on at DisplayEntity_Compare.
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| Unused_MoveSprite_NoFetch | 30144 | PUSH DE | Stash DE on the stack. | |
| 30145 | CALL PrepareOldSprite_Position | Call PrepareOldSprite_Position (part of PrepareOldSprite). | ||
| 30148 | EXX | Switch to the shadow registers. | ||
| 30149 | POP DE | Restore DE from the stack. | ||
| 30150 | CALL PrepareActorSprite_Position | Call PrepareActorSprite_Position (part of PrepareActorSprite). | ||
| 30153 | EXX | Switch to the normal registers. | ||
| 30154 | JR DisplayEntity_Compare | Jump to DisplayEntity_Compare. | ||
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