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30144: Unused Move Sprite Without Fetch
Not used by the game. It is like DisplayEntity, but skips the code which finds the data for the sprites (FetchSprite and FetchActorSprite), by entering the routines which prepare the sprites after that code. It then carries on at DisplayEntity_Compare.
Unused_MoveSprite_NoFetch 30144 PUSH DE Stash DE on the stack.
30145 CALL PrepareOldSprite_Position Call PrepareOldSprite_Position (part of PrepareOldSprite).
30148 EXX Switch to the shadow registers.
30149 POP DE Restore DE from the stack.
30150 CALL PrepareActorSprite_Position Call PrepareActorSprite_Position (part of PrepareActorSprite).
30153 EXX Switch to the normal registers.
30154 JR DisplayEntity_Compare Jump to DisplayEntity_Compare.
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