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75C0: Unused Move Sprite Without Fetch
Not used by the game. It is like DisplayEntity, but skips the code which finds the data for the sprites (FetchSprite and FetchActorSprite), by entering the routines which prepare the sprites after that code. It then carries on at DisplayEntity_Compare.
Unused_MoveSprite_NoFetch 75C0 PUSH DE Stash DE on the stack.
75C1 CALL PrepareOldSprite_Position Call PrepareOldSprite_Position (part of PrepareOldSprite).
75C4 EXX Switch to the shadow registers.
75C5 POP DE Restore DE from the stack.
75C6 CALL PrepareActorSprite_Position Call PrepareActorSprite_Position (part of PrepareActorSprite).
75C9 EXX Switch to the normal registers.
75CA JR DisplayEntity_Compare Jump to DisplayEntity_Compare.
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