Prev: 5EA1 Up: Map Next: 5EA3
5EA2: Level Parity
Bit 00 of the current level. FetchSprite and FetchActorSprite test it to decide whether to remap the sprite ID with MapSpriteBand.
LevelParity 5EA2 DEFB $00
Prev: 5EA1 Up: Map Next: 5EA3