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Routines |
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Same lookup as FetchSprite, but the index comes from the current actor type at *IX+00.
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| FetchActorSprite | 857F | LD BC,$BAC0 | Point the sprite table at SpritesTable. | |||||||||
| 8582 | LD A,($5EA2) | Test LevelParity. | ||||||||||
| 8585 | AND A | |||||||||||
| 8586 | LD A,(IX+$00) | Fetch the actor type from *IX+00. | ||||||||||
| 8589 | CALL NZ,MapSpriteBand | Call MapSpriteBand if this is an odd level. | ||||||||||
| 858C | JR FetchSprite_Loop | Jump to FetchSprite_Loop. | ||||||||||
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View the equivalent code in;
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| Prev: 8568 | Up: Map | Next: 858E |