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88A3: Fetch Sprite Size
Look up the actor sprite and take its width from the first graphic byte.
Input
IX Actor slot
Look up the actor sprite and take its width from the header.
FetchSpriteSize 88A3 CALL FetchActorSprite Call FetchActorSprite.
88A6 LD L,(IX+$01) Fetch the screen column and actor Y.
88A9 LD H,(IX+$04)
88AC LD A,(DE) Fetch the sprite width and move past the header.
88AD INC DE
88AE LD B,A
88AF JR ReadSpriteHeader_Done Jump to ReadSpriteHeader_Done.
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