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Routines |
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Look up the actor sprite and take its width from the first graphic byte.
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Look up the actor sprite and take its width from the header.
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| FetchSpriteSize | 88A3 | CALL FetchActorSprite | Call FetchActorSprite. | |||||
| 88A6 | LD L,(IX+$01) | Fetch the screen column and actor Y. | ||||||
| 88A9 | LD H,(IX+$04) | |||||||
| 88AC | LD A,(DE) | Fetch the sprite width and move past the header. | ||||||
| 88AD | INC DE | |||||||
| 88AE | LD B,A | |||||||
| 88AF | JR ReadSpriteHeader_Done | Jump to ReadSpriteHeader_Done. | ||||||
| Prev: 8891 | Up: Map | Next: 88B1 |