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Routines |
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Used by the routine at PrepDraw2.
Fetches the address of the graphic for the sprite ID of an entity (held in the first byte of its record), by using FetchSprite.
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| FetchActorSprite | 9E96 | LD A,(IX+$00) | A=the sprite ID from *IX+00. | |||||||||
| 9E99 | JR FetchSprite | Jump to FetchSprite to fetch the sprite. | ||||||||||
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View the equivalent code in;
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