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Routines |
| Prev: 8606 | Up: Map | Next: 8634 |
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Shift the next graphic pair of the new sprite and XOR it onto the screen, moving up one pixel. 862F positions the actor and then continues at PositionAndDrawSprite_ClearWidth.
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Shift the next graphic pair into place and XOR it onto the screen.
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| PrepareSpriteWrite | 8614 | EX DE,HL | Load the next graphic pair from DE. | |||||
| 8615 | PUSH DE | |||||||
| 8616 | LD D,(HL) | |||||||
| 8617 | INC HL | |||||||
| 8618 | LD E,(HL) | |||||||
| 8619 | INC HL | |||||||
| 861A | EX DE,HL | |||||||
| 861B | XOR A | |||||||
| PrepareSpriteWrite_ShiftPair | 861C | JR PrepareSpriteWrite_ShiftPair | Self-modifying shift. The operand is written by PositionSprite_StoreShift. | |||||
| 861E | ADD HL,HL | Rotate the pair into pixel alignment. | ||||||
| 861F | ADC A,A | |||||||
| 8620 | ADD HL,HL | |||||||
| 8621 | ADC A,A | |||||||
| 8622 | ADD HL,HL | |||||||
| 8623 | ADC A,A | |||||||
| 8624 | ADD HL,HL | |||||||
| 8625 | ADC A,A | |||||||
| 8626 | ADD HL,HL | |||||||
| 8627 | ADC A,A | |||||||
| 8628 | ADD HL,HL | |||||||
| 8629 | ADC A,A | |||||||
| 862A | ADD HL,HL | |||||||
| 862B | ADC A,A | |||||||
| 862C | EX DE,HL | Switch the pair back and jump to ShiftOldSpritePair_XOR. | ||||||
| 862D | JR ShiftOldSpritePair_XOR | |||||||
| 862F | CALL PositionSprite_Apply | Apply the actor position, then continue at PositionAndDrawSprite_ClearWidth. | ||||||
| 8632 | JR PositionAndDrawSprite_ClearWidth | |||||||
| Prev: 8606 | Up: Map | Next: 8634 |