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Routines |
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Zero SpriteRowsLeft and SpriteHeight, then XOR the actor's cached sprite onto the screen again (erasing it) through WriteSpriteRow.
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The cached image of the sprite is XORed off the screen, so the pixels of the sprite disappear.
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| ClearSpriteScratch | 864F | XOR A | Write 00 to | |||||
| 8650 | LD ($5E59),A | |||||||
| 8653 | LD ($5E58),A | |||||||
| 8656 | LD C,A | Clear the row counter and switch register sets. | ||||||
| 8657 | EXX | |||||||
| 8658 | CALL LoadSpritePointers | Call LoadSpritePointers. | ||||||
| 865B | JP WriteSpriteRow | Jump to WriteSpriteRow. | ||||||
| Prev: 8640 | Up: Map | Next: 865E |