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AD22: Colourise Banner
Flash the rover HUD tiles at 5861 and 5863.
Flash the rover HUD tiles at 5861 and 5863.
ColouriseBanner AD22 CALL FlashAttribute Call FlashAttribute.
This entry point is used by the routine at ClearBannerColour.
ColouriseBanner_Loop AD25 LD HL,$5861 Point HL at the first HUD tile (5861).
AD28 PUSH AF Stash AF on the stack.
AD29 CALL Handler_Colour2x2 Call Handler_Colour2x2 to colour the tile with A.
AD2C POP AF Restore AF from the stack.
AD2D LD HL,$5863 Point HL at the second HUD tile (5863).
AD30 JP Handler_Colour2x2 Jump to Handler_Colour2x2 to colour the tile with A.
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