![]() |
Routines |
| Prev: AD00 | Up: Map | Next: AD17 |
|
Return attribute INK:RED, PAPER:BLACK (BRIGHT) or INK:RED, PAPER:YELLOW (BRIGHT) according to bit 04 of GameTimer.
|
||||||||
|
Return attribute INK:RED, PAPER:BLACK (BRIGHT) or INK:RED, PAPER:YELLOW (BRIGHT) from the timer.
|
||||||||
| FlashAttribute | AD0B | LD A,($5E42) | Fetch GameTimer. | |||||
| AD0E | AND %00010000 | Keep only bit 4. | ||||||
| AD10 | JR Z,FlashAttribute_Loop | Jump to FlashAttribute_Loop if that bit is reset. | ||||||
| AD12 | LD A,$30 | A=30. | ||||||
|
This entry point is used by the routine at FlashAttributeAlternative.
|
||||||||
| FlashAttribute_Loop | AD14 | OR %01000010 | Set bits 1 and 6. | |||||
| AD16 | RET | Return. | ||||||
| Prev: AD00 | Up: Map | Next: AD17 |