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Routines |
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Set bit 7 (falling) on world slots 1 and 2 unless they are carried, clear the low flag bits of slot 3, update the bomb flags and turn an occupied slot 4 into a platform.
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Set bit 7 (falling) on world slot 1 unless bit 3 (carried) is set.
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| HideDistantObjects | B2F9 | LD A,($60B0) | Fetch World_Slot_1_Flags. | |
| B2FC | BIT 3,A | Jump to HideDistantObjects_Slot2Flags if bit 3 is set. | ||
| B2FE | JR NZ,HideDistantObjects_Slot2Flags | |||
| B300 | OR %10000000 | Set bit 7. | ||
| B302 | LD ($60B0),A | Write it back. | ||
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Do the same for world slot 2.
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| HideDistantObjects_Slot2Flags | B305 | LD A,($60C8) | Fetch World_Slot_2_Flags. | |
| B308 | BIT 3,A | Jump to HideDistantObjects_Slot3Flags if bit 3 is set. | ||
| B30A | JR NZ,HideDistantObjects_Slot3Flags | |||
| B30C | OR %10000000 | Set bit 7. | ||
| B30E | LD ($60C8),A | Write it back. | ||
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Clear bits 0-1 of the flags of world slot 3.
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| HideDistantObjects_Slot3Flags | B311 | LD A,($60E0) | Fetch World_Slot_3_Flags. | |
| B314 | AND %11111100 | Keep only bits 2-7. | ||
| B316 | LD ($60E0),A | Write it back. | ||
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Update the bomb flag when it is not on the ground.
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| B319 | LD A,($61A0) | Fetch 61A0. | ||
| B31C | BIT 2,A | Jump to HideDistantObjects_WriteBomb if bit 2 is set. | ||
| B31E | JR NZ,HideDistantObjects_WriteBomb | |||
| B320 | LD A,($619C) | Fetch 619C. | ||
| B323 | CP $AF | Compare it against AF. | ||
| B325 | LD A,$00 | A=00. | ||
| B327 | JR Z,HideDistantObjects_WriteBomb | Jump to HideDistantObjects_WriteBomb if they are equal. | ||
| B329 | OR %00000010 | Set bit 1. | ||
| HideDistantObjects_WriteBomb | B32B | LD ($61A0),A | Write it to 61A0. | |
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Turn world slot 4 into a platform if it is occupied.
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| B32E | LD A,($60F0) | Fetch World_Slot_4. | ||
| B331 | AND A | Return if it is free. | ||
| B332 | RET Z | |||
| B333 | LD A,$2F | Write 2F to World_Slot_4. | ||
| B335 | LD ($60F0),A | |||
| B338 | RET | Return. | ||
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