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Routines |
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Used by the routine at 45968.
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| 43189 | LD A,(24064) | A=GameOptions. | ||
| 43192 | AND %00000001 | Keep only bit 0. | ||
| 43194 | JR NZ,43205 | |||
| 43196 | LD A,(24225) | Jump to GameOver_Check_Player_2UP if ActivePlayer_Lives is zero. | ||
| 43199 | AND A | |||
| 43200 | JR Z,GameOver_Check_Player_2UP | |||
| 43202 | JP LevelInitialisation | Jump to LevelInitialisation. | ||
| 43205 | LD A,(24229) | Jump to 43196 if InactivePlayer_Lives is zero. | ||
| 43208 | AND A | |||
| 43209 | JR Z,43196 | |||
| 43211 | LD A,(24225) | Call GameOver_Check_Player_1UP if ActivePlayer_Lives is zero. | ||
| 43214 | AND A | |||
| 43215 | CALL Z,GameOver_Check_Player_1UP | |||
| 43218 | CALL ChangePlayer | Call ChangePlayer. | ||
| 43221 | XOR A | Write 0 to 24172. | ||
| 43222 | LD (24172),A | |||
| 43225 | LD A,(24165) | A=Flag_ActivePlayer. | ||
| 43228 | CPL | Flip the bits. | ||
| 43229 | LD (24165),A | Write the result back to Flag_ActivePlayer. | ||
| 43232 | JP LevelInitialisation | Jump to LevelInitialisation. | ||
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