Routines |
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Used by the routine at CreateWindow.
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Sets up the 1UP score.
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Score_1UP | 739D | LD HL,$4021 | HL=4021 (screen buffer address). | |
73A0 | LD DE,$5E05 | DE=1UP_Score_1. | ||
73A3 | JR PrintScore | Jump to PrintScore. | ||
Sets up the 2UP score.
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Score_2UP | 73A5 | LD HL,$4039 | HL=4039 (screen buffer address). | |
73A8 | LD DE,$5E08 | DE=2UP_Score_1. | ||
73AB | JR PrintScore | Jump to PrintScore. | ||
Sets up the HI score.
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Score_HI | 73AD | LD HL,$402D | HL=402D (screen buffer address). | |
73B0 | LD DE,$5E00 | DE=High_Score. | ||
Prints the score.
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PrintScore | 73B3 | LD B,$03 | B=03. | |
PrintScore_Loop | 73B5 | LD A,(DE) | A=DE. | |
73B6 | RRCA | A=A / 10. | ||
73B7 | RRCA | |||
73B8 | RRCA | |||
73B9 | RRCA | |||
73BA | AND %00001111 | Keep only bits 0-3. | ||
73BC | ADD A,$30 | A=A + 30 (convert to ASCII). | ||
73BE | CALL PrintScreen | Call PrintScreen. | ||
73C1 | LD A,(DE) | A=DE. | ||
73C2 | AND %00001111 | Keep only bits 0-3. | ||
73C4 | ADD A,$30 | A=A + 30 (convert to ASCII). | ||
73C6 | CALL PrintScreen | Call PrintScreen. | ||
73C9 | INC DE | Increment DE by one. | ||
73CA | DJNZ PrintScore_Loop | Decrease counter by one and loop back to PrintScore_Loop until counter is zero. | ||
73CC | RET | Return. | ||
View the equivalent code in;
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