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Routines |
| Prev: 24607 | Up: Map | Next: 24695 |
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| DrawPlayArea | 24622 | LD HL,(23606) | Stash CHARS on the stack. | |||||||
| 24625 | PUSH HL | |||||||||
| 24626 | LD HL,30422 | Write UDG_Brick to CHARS. | ||||||||
| 24629 | LD (23606),HL | |||||||||
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Create the left-hand wall.
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| 24632 | LD DE,24711 | DE=Message_Bricks_LR. | ||||||||
| 24635 | LD HL,6144 | HL=6144 (screen position). | ||||||||
| 24638 | LD B,20 | Set the brick counter to 20 (the wall is 20 bricks high). | ||||||||
| 24640 | CALL PrintString_Wrapper | Print the wall using PrintString_Wrapper. | ||||||||
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Create the right-hand wall.
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| 24643 | LD HL,6392 | HL=6392 (screen position). | ||||||||
| 24646 | LD B,20 | Set the brick counter to 20 (the wall is 20 bricks high). | ||||||||
| 24648 | CALL PrintString_Wrapper | Print the wall using PrintString_Wrapper. | ||||||||
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Create the left-hand cubby hole shelves.
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| 24651 | LD DE,24713 | DE=Message_Bricks_Cubby. | ||||||||
| 24654 | LD HL,6144 | HL=6144 (screen position). | ||||||||
| 24657 | CALL DrawCubbyHoleShelves | Draw the shelves using DrawCubbyHoleShelves. | ||||||||
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Create the right-hand cubby hole shelves.
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| 24660 | LD HL,6376 | HL=6376 (screen position). | ||||||||
| 24663 | CALL DrawCubbyHoleShelves | Draw the shelves using DrawCubbyHoleShelves. | ||||||||
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Create the floor, which is 16 tiles wide.
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| 24666 | LD HL,47104 | HL=47104 (screen position). | ||||||||
| 24669 | LD DE,24717 | DE=Message_Floor. | ||||||||
| 24672 | LD C,16 | Set the tile counter in C to 16. | ||||||||
| DrawPlayArea_FloorLoop | 24674 | LD B,1 | Set the row counter in B to 1 (the tile is one row high). | |||||||
| 24676 | CALL PrintString_Wrapper | Print the tile using PrintString_Wrapper. | ||||||||
| 24679 | LD A,L | Move the screen position 16 pixels to the right and back up 8 pixels to the row it was printed on. | ||||||||
| 24680 | ADD A,16 | |||||||||
| 24682 | LD L,A | |||||||||
| 24683 | LD A,H | |||||||||
| 24684 | SUB 8 | |||||||||
| 24686 | LD H,A | |||||||||
| 24687 | DEC C | Decrease the tile counter by one and loop back to DrawPlayArea_FloorLoop until the whole floor has been drawn. | ||||||||
| 24688 | JR NZ,DrawPlayArea_FloorLoop | |||||||||
| 24690 | POP HL | Restore CHARS from the stack, and write it back to 23606. | ||||||||
| 24691 | LD (23606),HL | |||||||||
| 24694 | RET | Return. | ||||||||
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