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Data |
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The update routine for each object type, indexed by the type held in bits 0-5 of the state byte of an object. Bits 6 and 7 of the state byte are flags used by the update routines for the type.
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| JumpTable_Main | 25470 | DEFW LimitFrameRate | Type 0: an inactive object, handled by LimitFrameRate. | |
| 25472 | DEFW GamePlayEntry | Type 1: Robbie without a spray can, handled by GamePlayEntry. | ||
| 25474 | DEFW Robbie_CarryingCan | Type 2: Robbie carrying a spray can, handled by Robbie_CarryingCan. | ||
| 25476 | DEFW UpdateSprayCan | Type 3: the spray can being carried, handled by UpdateSprayCan. | ||
| 25478 | DEFW UpdateSmokeBomb | Type 4: a smoke bomb, handled by UpdateSmokeBomb. | ||
| 25480 | DEFW UpdateSmokeBomb | Type 5: a smoke bomb, handled by UpdateSmokeBomb. | ||
| 25482 | DEFW UpdateSmokeBomb | Type 6: a smoke bomb, handled by UpdateSmokeBomb. | ||
| 25484 | DEFW UpdateSlug | Type 7: a space slug, handled by UpdateSlug. | ||
| 25486 | DEFW UpdateRepellentSpray | Type 8: insect repellent, handled by UpdateRepellentSpray. | ||
| 25488 | DEFW UpdateMidges | Type 9: midges, handled by UpdateMidges. | ||
| 25490 | DEFW UpdateLeech | Type 10: a leech, handled by UpdateLeech. | ||
| 25492 | DEFW LimitFrameRate | Type 11: a bonus item, which is never in the main loop, handled by LimitFrameRate. | ||
| 25494 | DEFW LimitFrameRate | Type 12: a bonus item, which is never in the main loop, handled by LimitFrameRate. | ||
| 25496 | DEFW LimitFrameRate | Type 13: a bonus item, which is never in the main loop, handled by LimitFrameRate. | ||
| 25498 | DEFW LimitFrameRate | Type 14: not used, handled by LimitFrameRate. | ||
| 25500 | DEFW LimitFrameRate | Type 15: not used, handled by LimitFrameRate. | ||
| 25502 | DEFW UpdateFlower | Type 16: the flower, handled by UpdateFlower. | ||
| 25504 | DEFW UpdateLeaf | Type 17: a leaf, handled by UpdateLeaf. | ||
| 25506 | DEFW UpdateStreamer | Type 18: a streamer, handled by UpdateStreamer. | ||
| 25508 | DEFW UpdateBloomingFlower | Type 19: the flower in bloom, handled by UpdateBloomingFlower. | ||
| 25510 | DEFW AnimateExplosion | Type 20: an explosion, handled by AnimateExplosion. | ||
| 25512 | DEFW 25563 | Type 21: an idle object, handled by 25563 (which just returns). | ||
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