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25470: Main Jump Table
The update routine for each object type, indexed by the type held in bits 0-5 of the state byte of an object. Bits 6 and 7 of the state byte are flags used by the update routines for the type.
JumpTable_Main 25470 DEFW LimitFrameRate Type 0: an inactive object, handled by LimitFrameRate.
25472 DEFW GamePlayEntry Type 1: Robbie without a spray can, handled by GamePlayEntry.
25474 DEFW Robbie_CarryingCan Type 2: Robbie carrying a spray can, handled by Robbie_CarryingCan.
25476 DEFW UpdateSprayCan Type 3: the spray can being carried, handled by UpdateSprayCan.
25478 DEFW UpdateSmokeBomb Type 4: a smoke bomb, handled by UpdateSmokeBomb.
25480 DEFW UpdateSmokeBomb Type 5: a smoke bomb, handled by UpdateSmokeBomb.
25482 DEFW UpdateSmokeBomb Type 6: a smoke bomb, handled by UpdateSmokeBomb.
25484 DEFW UpdateSlug Type 7: a space slug, handled by UpdateSlug.
25486 DEFW UpdateRepellentSpray Type 8: insect repellent, handled by UpdateRepellentSpray.
25488 DEFW UpdateMidges Type 9: midges, handled by UpdateMidges.
25490 DEFW UpdateLeech Type 10: a leech, handled by UpdateLeech.
25492 DEFW LimitFrameRate Type 11: a bonus item, which is never in the main loop, handled by LimitFrameRate.
25494 DEFW LimitFrameRate Type 12: a bonus item, which is never in the main loop, handled by LimitFrameRate.
25496 DEFW LimitFrameRate Type 13: a bonus item, which is never in the main loop, handled by LimitFrameRate.
25498 DEFW LimitFrameRate Type 14: not used, handled by LimitFrameRate.
25500 DEFW LimitFrameRate Type 15: not used, handled by LimitFrameRate.
25502 DEFW UpdateFlower Type 16: the flower, handled by UpdateFlower.
25504 DEFW UpdateLeaf Type 17: a leaf, handled by UpdateLeaf.
25506 DEFW UpdateStreamer Type 18: a streamer, handled by UpdateStreamer.
25508 DEFW UpdateBloomingFlower Type 19: the flower in bloom, handled by UpdateBloomingFlower.
25510 DEFW AnimateExplosion Type 20: an explosion, handled by AnimateExplosion.
25512 DEFW 25563 Type 21: an idle object, handled by 25563 (which just returns).
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