![]() |
Routines |
| Prev: 28370 | Up: Map | Next: 28465 |
|
Handles Robbie while he is carrying a spray can (Robbie state 2). The controls move Robbie and the can together, and the can is held out in front of him. Robbie can turn round, and he can fire a weapon when fire is pressed (see FireWeapon). If Robbie walks all the way into an empty cubby hole then he drops the can into it, and becomes Robbie empty-handed (see GamePlayEntry).
|
||||||||
| Robbie_CarryingCan | 28401 | CALL StoreEntity | Remember the position and state using StoreEntity. | |||||
| 28404 | BIT 3,(IX+4) | Jump to Robbie_CarryingCan_Input unless Robbie has just picked up the can. | ||||||
| 28408 | JR Z,Robbie_CarryingCan_Input | |||||||
| 28410 | RES 3,(IX+4) | Reset bit 3 of IX+4. | ||||||
| 28414 | JR Robbie_CarryingCan_Fire | Jump to Robbie_CarryingCan_Fire. | ||||||
| Robbie_CarryingCan_Input | 28416 | CALL ReadInput | Read the controls using ReadInput. | |||||
| 28419 | BIT 0,A | Jump to Robbie_CarryingCan_Right if right is being pressed. | ||||||
| 28421 | JR Z,Robbie_CarryingCan_Right | |||||||
| 28423 | BIT 1,A | Jump to Robbie_CarryingCan_Left if left is being pressed. | ||||||
| 28425 | JR Z,Robbie_CarryingCan_Left | |||||||
|
This entry point is used by the routines at Robbie_CarryingCan_Right and Robbie_CarryingCan_CubbyColumn.
|
||||||||
| Robbie_CarryingCan_Vertical | 28427 | LD A,(IX+1) | A=the X position of Robbie. | |||||
| 28430 | BIT 0,(IX+4) | Jump to Robbie_CarryingCan_FacingRight if Robbie is facing right. | ||||||
| 28434 | JR Z,Robbie_CarryingCan_FacingRight | |||||||
| 28436 | CP 216 | Jump to Robbie_CarryingCan_Fire if Robbie is too far to the right to move vertically. | ||||||
| 28438 | JR NC,Robbie_CarryingCan_Fire | |||||||
| 28440 | CP 36 | Jump to Robbie_CarryingCan_Fire if Robbie is too far to the left to move vertically. | ||||||
| 28442 | JR C,Robbie_CarryingCan_Fire | |||||||
|
This entry point is used by the routine at Robbie_CarryingCan_FacingRight.
|
||||||||
| Robbie_CarryingCan_VerticalInput | 28444 | CALL ReadInput | Read the controls using ReadInput. | |||||
| 28447 | BIT 3,A | Jump to Robbie_CarryingCan_Up if up is being pressed. | ||||||
| 28449 | JP Z,Robbie_CarryingCan_Up | |||||||
| 28452 | BIT 2,A | Jump to Robbie_CarryingCan_Down if down is being pressed. | ||||||
| 28454 | JP Z,Robbie_CarryingCan_Down | |||||||
|
This entry point is used by the routines at Robbie_CarryingCan_FacingRight, Robbie_CarryingCan_Up, Robbie_CarryingCan_Down, Robbie_CarryingCan_CubbyColumn and PutCanInCubbyHole.
|
||||||||
| Robbie_CarryingCan_Fire | 28457 | CALL ReadInput | Read the controls using ReadInput. | |||||
| 28460 | BIT 4,A | Test bit 4 of A (fire). | ||||||
| 28462 | CALL Z,FireWeapon | Fire a weapon using FireWeapon if fire is being pressed. | ||||||
| Prev: 28370 | Up: Map | Next: 28465 |