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Routines |
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Used by the routine at SetUpPreviousSprite.
Finds the graphic for the current state of an object. This is the same as PrepareOldSprite except that the X position and state are taken from the object.
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| ActorMoveSprite | 30074 | LD A,(IX+1) | A=the object's X position. | |||||||||
| 30077 | AND %00000110 | Keep only bits 1-2. | ||||||||||
| 30079 | LD C,A | Keep the X position bits in C. | ||||||||||
| 30080 | LD A,(IX+0) | A=the object's state. | ||||||||||
| 30083 | JR ActorGetSpriteAddress | Jump to ActorGetSpriteAddress. | ||||||||||
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