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Routines |
Prev: 29839 | Up: Map | Next: 29980 |
Used by the routine at 29980.
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29861 | CALL ActorFindPosDir | |||
This entry point is used by the routines at 26278, 27112, 27731 and 29980.
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29864 | LD HL,(24075) | |||
This entry point is used by the routine at AnimateExplosion.
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29867 | LD A,(DE) | |||
29868 | INC DE | |||
29869 | ADD A,L | |||
29870 | LD L,A | |||
29871 | CALL ScreenAddress | |||
29874 | LD A,(DE) | |||
29875 | LD B,A | |||
29876 | INC DE | |||
29877 | LD A,(DE) | |||
29878 | LD (24080),A | |||
29881 | LD C,0 | |||
29883 | INC DE | |||
29884 | RET | |||
This entry point is used by the routine at 29980.
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29885 | CALL ActorMoveSprite | |||
29888 | LD L,(IX+1) | |||
29891 | LD H,(IX+2) | |||
This entry point is used by the routine at 24542.
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29894 | LD A,(DE) | |||
29895 | INC DE | |||
29896 | ADD A,L | |||
29897 | LD L,A | |||
29898 | LD (24090),HL | |||
29901 | CALL ScreenAddress | |||
29904 | LD A,(DE) | |||
29905 | LD B,A | |||
29906 | LD (24079),A | |||
29909 | INC DE | |||
29910 | LD A,(DE) | |||
29911 | LD (24081),A | |||
29914 | LD (24078),A | |||
29917 | JR 29881 | |||
This entry point is used by the routine at 27916.
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29919 | PUSH DE | |||
29920 | CALL 29864 | |||
29923 | EXX | |||
29924 | POP DE | |||
29925 | CALL 29888 | |||
29928 | EXX | |||
29929 | JR 29938 | |||
29931 | CALL 29885 | |||
29934 | EXX | |||
29935 | CALL 29861 | |||
29938 | LD A,(24076) | |||
29941 | SUB (IX+2) | |||
29944 | JP Z,MaskSprite_6 | |||
29947 | JP M,29965 | |||
29950 | LD C,A | |||
29951 | LD A,(24080) | |||
29954 | CP C | |||
29955 | JP C,MaskSprite_6 | |||
29958 | SUB C | |||
29959 | LD (24080),A | |||
29962 | JP MaskSprite | |||
29965 | EXX | |||
29966 | NEG | |||
29968 | LD C,A | |||
29969 | LD A,(24081) | |||
29972 | CP C | |||
29973 | JP C,MaskSprite_5 | |||
29976 | SUB C | |||
29977 | JP MaskSprite_7 |
Prev: 29839 | Up: Map | Next: 29980 |