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Routines |
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Draws a sprite without erasing anything, or erases a sprite without drawing anything.
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| DrawSprite | 29980 | CALL SetUpSprite_Address | Set up the sprite using SetUpSprite_Address. | |||||||
| 29983 | JR DrawSprite_ClearPrevious | Jump to DrawSprite_ClearPrevious. | ||||||||
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This entry point is used by the routines at RemoveStreamer and RemoveObject.
Erases the sprite at DE from the previous position.
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| RemoveEntity_Address | 29985 | CALL SetUpPreviousSprite_Address | Set up the previous sprite using SetUpPreviousSprite_Address. | |||||||
| 29988 | JR RemoveEntity_ClearNew | Jump to RemoveEntity_ClearNew. | ||||||||
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Remove Entity. Erases the previous sprite of an actor.
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| RemoveEntity | 29990 | CALL SetUpPreviousSprite | Set up the previous sprite using SetUpPreviousSprite. | |||||||
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This entry point is used by the routine at AnimateExplosion.
Clears the height of the new sprite so that nothing is drawn.
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| RemoveEntity_ClearNew | 29993 | EXX | Switch to the shadow registers. | |||||||
| 29994 | XOR A | Set A to 0. | ||||||||
| 29995 | LD C,A | Set the row count in C to 0. | ||||||||
| 29996 | LD (24081),A | Write 0 to 24081. | ||||||||
| 29999 | LD (24078),A | Write 0 to 24078. | ||||||||
| 30002 | EXX | Switch to the shadow registers. | ||||||||
| 30003 | JP MaskSprite | Jump to MaskSprite. | ||||||||
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Draw Entity. This entry point is not used.
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| DrawEntity | 30006 | CALL SetUpSprite | Set up the sprite of the actor in IX using SetUpSprite. | |||||||
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This entry point is used by the routine at DrawCubbyHoleItem.
Clears the height of the previous sprite so that nothing is erased.
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| DrawSprite_ClearPrevious | 30009 | EXX | Switch to the shadow registers. | |||||||
| 30010 | XOR A | Set A to 0. | ||||||||
| 30011 | LD (24080),A | Write 0 to 24080. | ||||||||
| 30014 | LD C,A | Set the row count in C to 0. | ||||||||
| 30015 | JP MaskSprite | Jump to MaskSprite. | ||||||||
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