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Routines |
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The bytes in this region are all 00 in the snapshot used for this disassembly (the routine is not present in memory), so the instructions below are the documented operation of the loader's decryption routine rather than something that can be checked against the bytes here.
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Runs "CPL" on each byte starting from GameEntry.
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| Decryption | 5B80 | NOP | HL=GameEntry. | |
| 5B81 | NOP | |||
| 5B82 | NOP | |||
| Decryption_Loop | 5B83 | NOP | A=HL. | |
| 5B84 | NOP | CPL operation. | ||
| 5B85 | NOP | Write A back to HL. | ||
| 5B86 | NOP | Increment HL by one. | ||
| 5B87 | NOP | Return. | ||
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View the equivalent code in Lunar Jetman.
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