Routines |
Prev: A609 | Up: Map | Next: A630 |
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HandlerYellowOrchid_StandUp | A61B | CALL StoreEntity | Call StoreEntity. | |
This entry point is used by the routine at HandlerYellowOrchid.
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HandlerYellowOrchid_StandUp_0 | A61E | CALL HandlerOrchidTimer | Call HandlerOrchidTimer. | |
A621 | JR NZ,HandlerYellowOrchid_StandUp_Skip | Jump to HandlerYellowOrchid_StandUp_Skip if the orchid counter is not yet zero. | ||
A623 | LD A,(IX+$00) | A=IX+00 (sprite reference). | ||
Number between 00-07.
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A626 | AND %00000111 | Keep only bits 0-2. | ||
Add 16.
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A628 | OR %00010000 | Set bit 4. | ||
A62A | LD (IX+$00),A | Write the result to IX+00 (sprite reference). | ||
HandlerYellowOrchid_StandUp_Skip | A62D | JP GamePlay_Start_5 | Jump to GamePlay_Start_5. |
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