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Data |
| Prev: AC6B | Up: Map | Next: AD07 |
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The initial state of the player and the immortal actors, copied into ImmortalData by ResetActors. Each is a 0C byte actor record (see ImmortalData). The spare record is used for flames.
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| InitialActors | AC77 | DEFB $10,$A8,$00,$78,$70,$47,$00,$00,$00,$00,$00,$00 | Player ("Sabreman: Left Frame 1") in room A8. | |
| AC83 | DEFB $30,$98,$00,$70,$83,$43,$D0,$00,$00,$00,$00,$00 | Rhino ("Rhino: Left Frame 2") in room 98. | ||
| AC8F | DEFB $32,$07,$00,$70,$3F,$43,$30,$00,$00,$00,$00,$00 | Rhino ("Rhino: Right Frame 2") in room 07. | ||
| AC9B | DEFB $30,$F3,$00,$70,$83,$43,$D0,$00,$00,$00,$00,$00 | Rhino ("Rhino: Left Frame 2") in room F3. | ||
| ACA7 | DEFB $32,$98,$00,$70,$3F,$43,$30,$00,$00,$00,$00,$00 | Rhino ("Rhino: Right Frame 2") in room 98. | ||
| ACB3 | DEFB $3C,$A7,$00,$50,$50,$42,$02,$02,$00,$00,$00,$00 | Tribesman ("Tribesman: Right Frame 1") in room A7. | ||
| ACBF | DEFB $3C,$44,$00,$50,$50,$43,$02,$FE,$00,$00,$00,$00 | Tribesman ("Tribesman: Right Frame 1") in room 44. | ||
| ACCB | DEFB $3C,$E2,$00,$30,$78,$45,$FD,$FD,$00,$00,$00,$00 | Tribesman ("Tribesman: Right Frame 1") in room E2. | ||
| ACD7 | DEFB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00 | Spare record for a flame. | ||
| ACE3 | DEFB $50,$F6,$00,$70,$3F,$45,$C0,$00,$00,$00,$00,$00 | Wulf ("Wulf: Left Frame 1") in room F6. | ||
| ACEF | DEFB $A0,$83,$00,$78,$87,$46,$E0,$00,$00,$00,$00,$00 | Hippo ("Hippo: Left Frame 1") in room 83. | ||
| ACFB | DEFB $94,$88,$00,$70,$87,$45,$00,$00,$00,$00,$00,$00 | The Guardian ("The Guardian: Frame 1") in room 88. | ||
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