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AC77: Initial Actors
The initial state of the player and the immortal actors, copied into ImmortalData by ResetActors. Each is a 0C byte actor record (see ImmortalData). The spare record is used for flames.
InitialActors AC77 DEFB $10,$A8,$00,$78,$70,$47,$00,$00,$00,$00,$00,$00 Player ("Sabreman: Left Frame 1") in room A8.
AC83 DEFB $30,$98,$00,$70,$83,$43,$D0,$00,$00,$00,$00,$00 Rhino ("Rhino: Left Frame 2") in room 98.
AC8F DEFB $32,$07,$00,$70,$3F,$43,$30,$00,$00,$00,$00,$00 Rhino ("Rhino: Right Frame 2") in room 07.
AC9B DEFB $30,$F3,$00,$70,$83,$43,$D0,$00,$00,$00,$00,$00 Rhino ("Rhino: Left Frame 2") in room F3.
ACA7 DEFB $32,$98,$00,$70,$3F,$43,$30,$00,$00,$00,$00,$00 Rhino ("Rhino: Right Frame 2") in room 98.
ACB3 DEFB $3C,$A7,$00,$50,$50,$42,$02,$02,$00,$00,$00,$00 Tribesman ("Tribesman: Right Frame 1") in room A7.
ACBF DEFB $3C,$44,$00,$50,$50,$43,$02,$FE,$00,$00,$00,$00 Tribesman ("Tribesman: Right Frame 1") in room 44.
ACCB DEFB $3C,$E2,$00,$30,$78,$45,$FD,$FD,$00,$00,$00,$00 Tribesman ("Tribesman: Right Frame 1") in room E2.
ACD7 DEFB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00 Spare record for a flame.
ACE3 DEFB $50,$F6,$00,$70,$3F,$45,$C0,$00,$00,$00,$00,$00 Wulf ("Wulf: Left Frame 1") in room F6.
ACEF DEFB $A0,$83,$00,$78,$87,$46,$E0,$00,$00,$00,$00,$00 Hippo ("Hippo: Left Frame 1") in room 83.
ACFB DEFB $94,$88,$00,$70,$87,$45,$00,$00,$00,$00,$00,$00 The Guardian ("The Guardian: Frame 1") in room 88.
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