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44151: Initial Actors
The initial state of the player and the immortal actors, copied into ImmortalData by ResetActors. Each is a 12 byte actor record (see ImmortalData). The spare record is used for flames.
InitialActors 44151 DEFB 16,168,0,120,112,71,0,0,0,0,0,0 Player ("Sabreman: Left Frame 1") in room 168.
44163 DEFB 48,152,0,112,131,67,208,0,0,0,0,0 Rhino ("Rhino: Left Frame 2") in room 152.
44175 DEFB 50,7,0,112,63,67,48,0,0,0,0,0 Rhino ("Rhino: Right Frame 2") in room 7.
44187 DEFB 48,243,0,112,131,67,208,0,0,0,0,0 Rhino ("Rhino: Left Frame 2") in room 243.
44199 DEFB 50,152,0,112,63,67,48,0,0,0,0,0 Rhino ("Rhino: Right Frame 2") in room 152.
44211 DEFB 60,167,0,80,80,66,2,2,0,0,0,0 Tribesman ("Tribesman: Right Frame 1") in room 167.
44223 DEFB 60,68,0,80,80,67,2,254,0,0,0,0 Tribesman ("Tribesman: Right Frame 1") in room 68.
44235 DEFB 60,226,0,48,120,69,253,253,0,0,0,0 Tribesman ("Tribesman: Right Frame 1") in room 226.
44247 DEFB 0,0,0,0,0,0,0,0,0,0,0,0 Spare record for a flame.
44259 DEFB 80,246,0,112,63,69,192,0,0,0,0,0 Wulf ("Wulf: Left Frame 1") in room 246.
44271 DEFB 160,131,0,120,135,70,224,0,0,0,0,0 Hippo ("Hippo: Left Frame 1") in room 131.
44283 DEFB 148,136,0,112,135,69,0,0,0,0,0,0 The Guardian ("The Guardian: Frame 1") in room 136.
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