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Routines |
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Used by the routine at PlayerMovement.
Turns an attacking Sabreman back into a walking one, which faces right if the player was attacking to the right and left otherwise. The sprite IDs used are 14 and 10.
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| StopAttack | AE34 | BIT 3,(IX+$00) | Jump to StopAttackLeft if the player was attacking to the left (bit 3 of the sprite ID is reset). | |||||||||
| AE38 | JR Z,StopAttackLeft | |||||||||||
| AE3A | LD A,$14 | Set the walking sprite ID in A to 14. | ||||||||||
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This entry point is used by the routine at StopAttackLeft.
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| StopAttack_Sprite | AE3C | LD (IX+$00),A | Set the sprite ID of the player. | |||||||||
| AE3F | LD A,$10 | Set the width of the player in Actor_Width to 10. | ||||||||||
| AE41 | LD ($96AD),A | |||||||||||
| AE44 | JP GamePlay_Controls | Jump to GamePlay_Controls to carry on with the controls. | ||||||||||
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