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Routines |
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Used by the routine at PlayerMovement.
Turns an attacking Sabreman back into a walking one, which faces right if the player was attacking to the right and left otherwise. The sprite IDs used are 20 and 16.
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| StopAttack | 44596 | BIT 3,(IX+0) | Jump to StopAttackLeft if the player was attacking to the left (bit 3 of the sprite ID is reset). | |||||||||
| 44600 | JR Z,StopAttackLeft | |||||||||||
| 44602 | LD A,20 | Set the walking sprite ID in A to 20. | ||||||||||
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This entry point is used by the routine at StopAttackLeft.
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| StopAttack_Sprite | 44604 | LD (IX+0),A | Set the sprite ID of the player. | |||||||||
| 44607 | LD A,16 | Set the width of the player in Actor_Width to 16. | ||||||||||
| 44609 | LD (38573),A | |||||||||||
| 44612 | JP GamePlay_Controls | Jump to GamePlay_Controls to carry on with the controls. | ||||||||||
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