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AECF: Game Play Entry
GamePlayEntry AECF LD HL,$96B5 If GameDelayTimer is zero, jump to GamePlay_Start.
AED2 LD A,(HL)
AED3 AND A
AED4 JR Z,GamePlay_Start
AED6 DEC (HL) Decrement GameDelayTimer by one.
AED7 JR NZ,ScoreLabelFlash Jump to ScoreLabelFlash if the delay timer is still active.
AED9 LD A,($969E) If Flag_ActivePlayer says that 2UP is the active player, jump toGame2UP_UnsetFlash.
AEDC AND A
AEDD JR NZ,Game2UP_UnsetFlash
Handle turning off flash for 1UP score label.
AEDF LD HL,$0010 HL=00,10 (position of the 1UP score label).
Game1UP_UnsetFlash AEE2 CALL UnsetFlashText Call UnsetFlashText.
AEE5 CALL DrawEntity Call DrawEntity.
AEE8 JR GamePlay_Start Jump GamePlay_Start.
Handle turning off flash for 2UP score label.
Game2UP_UnsetFlash AEEA LD HL,$00D8 DE=00,D8 (position of the 2UP score label).
AEED JR Game1UP_UnsetFlash Jump Game1UP_UnsetFlash.
View the equivalent code in;
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