Routines |
Prev: B53D | Up: Map | Next: B589 |
Used by the routine at GameInitialisation.
|
||||
Prints "1UP".
|
||||
PrintBanner | B563 | LD HL,$0010 | HL=0010. | |
B566 | LD DE,$B57E | DE=1UP_Text. | ||
B569 | CALL PrintStringColour | Call PrintStringColour. | ||
Prints "HI".
|
||||
B56C | LD HL,$0078 | HL=0078. | ||
B56F | LD DE,$B586 | DE=HI_Text. | ||
B572 | CALL PrintStringColour | Call PrintStringColour. | ||
Prints "2UP".
|
||||
B575 | LD HL,$00D8 | HL=00D8. | ||
B578 | LD DE,$B582 | DE=2UP_Text. | ||
B57B | JP PrintStringColour | Jump to PrintStringColour. | ||
Banner text data.
|
||||
1UP_Text | B57E | DEFM $45 | "1UP" (45 is the attribute). | |
B57F | DEFM "1U","P"+$80 | |||
2UP_Text | B582 | DEFM $45 | "2UP" (45 is the attribute). | |
B583 | DEFM "2U","P"+$80 | |||
HI_Text | B586 | DEFM $57 | "HI" (57 is the attribute). | |
B587 | DEFM "H","I"+$80 | |||
View the equivalent code in;
|
Prev: B53D | Up: Map | Next: B589 |