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Each byte of music data is a note and the data is terminated by FF. Bits 0-5 select the note from the table at MusicNotes (zero is a rest) and bits 6-7 hold the length of the note minus one (so a note lasts for between one and four units). See PlayNote.
This is the main tune, played when the game is completed and on the game selection screen.
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| MusicData_GameComplete | BC67 | DEFB $19,$1D,$20,$25,$29,$20,$25,$29,$19,$1D,$20,$25,$29,$25,$20,$1D | ||
| MusicData_GameComplete_Loop | BC77 | DEFB $1B,$1E,$22,$27,$2A,$22,$27,$2A,$1B,$1E,$22,$27,$2A,$27,$22,$1E | ||
| BC87 | DEFB $18,$1B,$20,$24,$27,$20,$24,$27,$18,$1B,$20,$24,$27,$24,$20,$1B | |||
| BC97 | DEFB $19,$1D,$20,$25,$29,$20,$25,$29,$19,$1D,$20,$25,$29,$25,$20,$1D | |||
| BCA7 | DEFB $19,$1D,$22,$29,$2E,$22,$29,$2E,$19,$1D,$22,$29,$2E,$29,$22,$1D | |||
| BCB7 | DEFB $19,$1B,$1F,$22,$27,$1F,$22,$27,$19,$1B,$1F,$22,$27,$22,$1F,$1B | |||
| BCC7 | DEFB $1B,$20,$24,$27,$2C,$24,$27,$2C,$1B,$20,$24,$27,$2C,$27,$24,$20 | |||
| BCD7 | DEFB $18,$19,$1D,$20,$25,$1D,$20,$25,$18,$19,$1D,$20,$25,$20,$1D,$19 | |||
| BCE7 | DEFB $16,$19,$1D,$20,$25,$1D,$20,$25,$16,$19,$1D,$20,$25,$20,$1D,$19 | |||
| BCF7 | DEFB $13,$16,$1B,$1F,$25,$1B,$1F,$25,$13,$16,$1B,$1F,$25,$1F,$1B,$16 | |||
| BD07 | DEFB $14,$18,$1B,$20,$24,$1B,$20,$24,$14,$18,$1B,$20,$24,$20,$1B,$18 | |||
| BD17 | DEFB $19,$1D,$20,$25,$29,$20,$25,$29,$19,$1D,$20,$25,$29,$25,$20,$1D | |||
| BD27 | DEFB $FF | |||
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This is the tune played when the game is over.
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| MusicData_GameOver | BD28 | DEFB $18,$21,$1D,$17,$20,$1D,$16,$1F,$1C,$1D,$FF | ||
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This is the tune played with the poems.
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| MusicData_Poem | BD33 | DEFB $67,$69,$6A,$6C,$6A,$69,$67,$65,$27 | ||
| BD3C | DEFB $29,$27,$29,$27,$29,$27,$29,$A7,$FF | |||
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This is the tune played when a new game is started.
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| MusicData_GameInitialisation | BD45 | DEFB $59,$14,$17,$59,$14,$17 | ||
| BD4B | DEFB $19,$1C,$14,$1C,$99,$FF | |||
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