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BC67: Music Data
Each byte of music data is a note and the data is terminated by FF. Bits 0-5 select the note from the table at MusicNotes (zero is a rest) and bits 6-7 hold the length of the note minus one (so a note lasts for between one and four units). See PlayNote.
This is the main tune, played when the game is completed and on the game selection screen.
MusicData_GameComplete BC67 DEFB $19,$1D,$20,$25,$29,$20,$25,$29,$19,$1D,$20,$25,$29,$25,$20,$1D
MusicData_GameComplete_Loop BC77 DEFB $1B,$1E,$22,$27,$2A,$22,$27,$2A,$1B,$1E,$22,$27,$2A,$27,$22,$1E
BC87 DEFB $18,$1B,$20,$24,$27,$20,$24,$27,$18,$1B,$20,$24,$27,$24,$20,$1B
BC97 DEFB $19,$1D,$20,$25,$29,$20,$25,$29,$19,$1D,$20,$25,$29,$25,$20,$1D
BCA7 DEFB $19,$1D,$22,$29,$2E,$22,$29,$2E,$19,$1D,$22,$29,$2E,$29,$22,$1D
BCB7 DEFB $19,$1B,$1F,$22,$27,$1F,$22,$27,$19,$1B,$1F,$22,$27,$22,$1F,$1B
BCC7 DEFB $1B,$20,$24,$27,$2C,$24,$27,$2C,$1B,$20,$24,$27,$2C,$27,$24,$20
BCD7 DEFB $18,$19,$1D,$20,$25,$1D,$20,$25,$18,$19,$1D,$20,$25,$20,$1D,$19
BCE7 DEFB $16,$19,$1D,$20,$25,$1D,$20,$25,$16,$19,$1D,$20,$25,$20,$1D,$19
BCF7 DEFB $13,$16,$1B,$1F,$25,$1B,$1F,$25,$13,$16,$1B,$1F,$25,$1F,$1B,$16
BD07 DEFB $14,$18,$1B,$20,$24,$1B,$20,$24,$14,$18,$1B,$20,$24,$20,$1B,$18
BD17 DEFB $19,$1D,$20,$25,$29,$20,$25,$29,$19,$1D,$20,$25,$29,$25,$20,$1D
BD27 DEFB $FF
This is the tune played when the game is over.
MusicData_GameOver BD28 DEFB $18,$21,$1D,$17,$20,$1D,$16,$1F,$1C,$1D,$FF
This is the tune played with the poems.
MusicData_Poem BD33 DEFB $67,$69,$6A,$6C,$6A,$69,$67,$65,$27
BD3C DEFB $29,$27,$29,$27,$29,$27,$29,$A7,$FF
This is the tune played when a new game is started.
MusicData_GameInitialisation BD45 DEFB $59,$14,$17,$59,$14,$17
BD4B DEFB $19,$1C,$14,$1C,$99,$FF
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