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Routines |
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Used by the routines at PlayerMovement and GamePlay_Start.
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| BF4B | CALL $BF54 | Call BF54. | ||
| BF4E | LD A,(IX+$05) | |||
| BF51 | CP $45 | |||
| BF53 | RET NZ | |||
| BF54 | LD HL,$96B3 | HL=96B3. | ||
| BF57 | INC (HL) | |||
| BF58 | LD A,(HL) | |||
| BF59 | BIT 3,A | |||
| BF5B | JR Z,$BF65 | |||
| BF5D | AND %00000111 | Keep only bits 0-2. | ||
| BF5F | RET NZ | |||
| BF60 | LD BC,$4004 | BC=4004. | ||
| BF63 | JR PlayWaveSequence | Jump to PlayWaveSequence. | ||
| BF65 | AND %00000111 | Keep only bits 0-2. | ||
| BF67 | RET NZ | |||
| BF68 | LD BC,$6004 | BC=6004. | ||
| BF6B | JR PlayWaveSequence | Jump to PlayWaveSequence. | ||
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