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The graphics which make up the amulet on the amulet screen (see ShowAmulet). There are four entries of four bytes, each of which is the address of a graphic followed by its X and Y position, and then a zero address ends the table. The first entry is used for the first bit of the amulet pieces collected (see 970D).
The graphics are the amulet outlines at Graphic_Amulet_Outline_Top_Left, Graphic_Amulet_Outline_Top_Right, Graphic_Amulet_Outline_Bottom_Left and Graphic_Amulet_Outline_Bottom_Right.
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| AmuletGraphicsTable | C374 | DEFW Graphic_Amulet_Outline_Bottom_Right | Graphic Graphic_Amulet_Outline_Bottom_Right. | |
| C376 | DEFB $80,$58 | X/ Y position. | ||
| C378 | DEFW Graphic_Amulet_Outline_Bottom_Left | Graphic Graphic_Amulet_Outline_Bottom_Left. | ||
| C37A | DEFB $50,$58 | X/ Y position. | ||
| C37C | DEFW Graphic_Amulet_Outline_Top_Right | Graphic Graphic_Amulet_Outline_Top_Right. | ||
| C37E | DEFB $80,$38 | X/ Y position. | ||
| C380 | DEFW Graphic_Amulet_Outline_Top_Left | Graphic Graphic_Amulet_Outline_Top_Left. | ||
| C382 | DEFB $50,$38 | X/ Y position. | ||
| C384 | DEFW $0000 | Terminator. | ||
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