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The graphics which make up the amulet on the amulet screen (see ShowAmulet). There are four entries of four bytes, each of which is the address of a graphic followed by its X and Y position, and then a zero address ends the table. The first entry is used for the first bit of the amulet pieces collected (see 38669).
The graphics are the amulet outlines at Graphic_Amulet_Outline_Top_Left, Graphic_Amulet_Outline_Top_Right, Graphic_Amulet_Outline_Bottom_Left and Graphic_Amulet_Outline_Bottom_Right.
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| AmuletGraphicsTable | 50036 | DEFW Graphic_Amulet_Outline_Bottom_Right | Graphic Graphic_Amulet_Outline_Bottom_Right. | |
| 50038 | DEFB 128,88 | X/ Y position. | ||
| 50040 | DEFW Graphic_Amulet_Outline_Bottom_Left | Graphic Graphic_Amulet_Outline_Bottom_Left. | ||
| 50042 | DEFB 80,88 | X/ Y position. | ||
| 50044 | DEFW Graphic_Amulet_Outline_Top_Right | Graphic Graphic_Amulet_Outline_Top_Right. | ||
| 50046 | DEFB 128,56 | X/ Y position. | ||
| 50048 | DEFW Graphic_Amulet_Outline_Top_Left | Graphic Graphic_Amulet_Outline_Top_Left. | ||
| 50050 | DEFB 80,56 | X/ Y position. | ||
| 50052 | DEFW 0 | Terminator. | ||
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