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Routines |
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Used by the routines at PlayerMovement and GamePlay_Start.
Starts the player flying after they have been hit, using the hit direction in A (taken from 38660). Bit 7 of the hit direction makes the player fall straight down instead (see KnockPlayerDown). A hit direction of 2 sends the player to the left (see KnockPlayerLeft) and otherwise the player is sent to the right. The sprite IDs 64 to 71 are then handled by HandlerFlyingSabreman, HandlerSittingSabreman and HandlerYellowOrchid_StandUp.
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| KnockPlayerBack | 43397 | LD (IX+2),32 | Set the hit counter of the player to 32. | |||||||
| 43401 | BIT 7,A | Jump to KnockPlayerDown to make the player fall down if bit 7 is set. | ||||||||
| 43403 | JR NZ,KnockPlayerDown | |||||||||
| 43405 | LD (IX+7),0 | Clear the Y velocity of the player. | ||||||||
| 43409 | CP 2 | Jump to KnockPlayerLeft if the player is to be sent to the left (the hit direction is 2). | ||||||||
| 43411 | JR Z,KnockPlayerLeft | |||||||||
| 43413 | LD (IX+0),64 | Set the sprite ID of the player to 64 ("Sabreman: Flying Left"). | ||||||||
| 43417 | LD (IX+6),3 | Set the X velocity of the player to 3 (moving right). | ||||||||
| 43421 | JP DisplayActor | Jump to DisplayActor to display the player. | ||||||||
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