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Routines |
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Used by the routines at CalculateNewPosition and MoveActor.
Divides a signed velocity by sixteen, to give the number of whole pixels to move. The direction is kept. For example, 48 gives 3 and 208 (-48) gives 253 (-3).
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| GetWholePixels | 45105 | AND A | Jump to GetWholePixels_Positive if the velocity is positive. | |||||||||
| 45106 | JP P,GetWholePixels_Positive | |||||||||||
| 45109 | NEG | Make the velocity positive. | ||||||||||
| 45111 | RRCA | Divide by sixteen (by rotating right four times). | ||||||||||
| 45112 | RRCA | |||||||||||
| 45113 | RRCA | |||||||||||
| 45114 | RRCA | |||||||||||
| 45115 | AND %00001111 | Keep only bits 0-3. | ||||||||||
| 45117 | NEG | Make the result negative again. | ||||||||||
| 45119 | RET | Return. | ||||||||||
| GetWholePixels_Positive | 45120 | RRCA | Divide by sixteen (by rotating right four times). | |||||||||
| 45121 | RRCA | |||||||||||
| 45122 | RRCA | |||||||||||
| 45123 | RRCA | |||||||||||
| 45124 | AND %00001111 | Keep only bits 0-3. | ||||||||||
| 45126 | RET | Return. | ||||||||||
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View the equivalent code in;
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