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Routines |
Prev: 47308 | Up: Map | Next: 47349 |
Used by the routines at 42624, ScoreLabelFlash, MenuWriteText, PrintStringColour, 47908 and DrawRoom.
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Converts a given pixel address to the associated attribute buffer address.
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AttributeAddress | 47325 | PUSH BC | Stash BC on the stack. | |||||||||
47326 | LD A,L | Horizontal co-ordinate. | ||||||||||
47327 | RRCA | Divide by 8. | ||||||||||
47328 | RRCA | |||||||||||
47329 | RRCA | |||||||||||
47330 | AND %00011111 | Keep only bits 0-4 (0-31 / minimum-maximum horizontal screen values). | ||||||||||
47332 | LD L,A | Store this back in L. | ||||||||||
47333 | LD A,H | Vertical co-ordinate. | ||||||||||
47334 | RLCA | Multiply by 4. | ||||||||||
47335 | RLCA | |||||||||||
47336 | LD C,A | Store this in C temporarily. | ||||||||||
47337 | AND %11100000 | Keep only bits 5-7. | ||||||||||
47339 | OR L | Set the bits from L. | ||||||||||
47340 | LD L,A | L=A. | ||||||||||
47341 | LD A,C | Fetch the stored value from C. | ||||||||||
47342 | AND %00000011 | Keep only bits 0-1. | ||||||||||
47344 | OR %01011000 | Set MSB of the attribute buffer 88. This ensures our value is >= 22528. | ||||||||||
47346 | LD H,A | Store this back in H. | ||||||||||
47347 | POP BC | Restore BC from the stack. | ||||||||||
47348 | RET | Return. | ||||||||||
View the equivalent code in;
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