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Routines |
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Used by the routine at GameMenu.
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| MenuWriteText | 46381 | PUSH HL | Stash HL containing the co-ordinate on the stack. | |
| 46382 | CALL ScreenAddress | Call ScreenAddress. | ||
| 46385 | LD A,(38568) | A=the menu attribute byte from Current_MenuAttr. | ||
| 46388 | EX AF,AF' | Switch to the shadow AF register. | ||
| 46389 | EXX | Switch to the shadow registers. | ||
| 46390 | POP HL | Restore HL from the stack. | ||
| 46391 | CALL AttributeAddress | Call AttributeAddress. | ||
| 46394 | JP PrintString_Loop | Jump to PrintString_Loop. | ||
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View the equivalent code in;
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