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Routines |
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Used by the routine at GameMenu.
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| MenuWriteText | B52D | PUSH HL | Stash HL containing the co-ordinate on the stack. | |
| B52E | CALL ScreenAddress | Call ScreenAddress. | ||
| B531 | LD A,($96A8) | A=the menu attribute byte from Current_MenuAttr. | ||
| B534 | EX AF,AF' | Switch to the shadow AF register. | ||
| B535 | EXX | Switch to the shadow registers. | ||
| B536 | POP HL | Restore HL from the stack. | ||
| B537 | CALL AttributeAddress | Call AttributeAddress. | ||
| B53A | JP PrintString_Loop | Jump to PrintString_Loop. | ||
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View the equivalent code in;
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