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Routines |
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Used by the routines at HandlerHallOfFame and HandlerGameMenu.
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| GameMenu | 46195 | LD DE,46232 | DE=GameSelection_Attributes. | |
| 46198 | EXX | Switch to the shadow registers. | ||
| 46199 | LD HL,46240 | HL'=GameSelection_Position. | ||
| 46202 | LD DE,46256 | DE'=GameSelection_Text. | ||
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There are eight lines of text.
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| 46205 | LD B,8 | B'=8 (counter). | ||
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This entry point is used by the routines at HallOfFame and NewHighScore.
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| GameMenu_Loop | 46207 | EXX | Switch back to the normal registers. | |
| 46208 | LD A,(DE) | Copy a byte from DE to Current_MenuAttr. | ||
| 46209 | LD (38568),A | |||
| 46212 | INC DE | Increment DE by one. | ||
| 46213 | EXX | Switch to the shadow registers. | ||
| 46214 | PUSH BC | Stash BC' on the stack. | ||
| 46215 | LD A,(HL) | A=HL' (grab the position data). | ||
| 46216 | INC HL | Increment HL' (position data pointer) by two. | ||
| 46217 | INC HL | |||
| 46218 | PUSH HL | Stash HL' (position data pointer) on the stack. | ||
| 46219 | DEC HL | Decrease HL' (position data pointer) by one. | ||
| 46220 | LD H,(HL) | A=HL' (grab the position data). | ||
| 46221 | LD L,A | L'=A. | ||
| 46222 | CALL MenuWriteText | Call MenuWriteText. | ||
| 46225 | EXX | Switch back to the normal registers. | ||
| 46226 | POP HL | Restore HL and BC from the stack. | ||
| 46227 | POP BC | |||
| 46228 | INC DE | Increase DE by one. | ||
| 46229 | DJNZ GameMenu_Loop | Decrease counter by one and loop back to GameMenu_Loop until counter is zero. | ||
| 46231 | RET | Return. | ||
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View the equivalent code in;
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