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Routines |
Prev: 25240 | Up: Map | Next: 25438 |
Used by the routine at GameInitialisation.
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GameMenu | 25394 | LD DE,25438 | DE=GameSelection_Attributes. | |
25397 | EXX | Switch to the shadow registers. | ||
25398 | LD HL,25445 | HL'=GameSelection_Position. | ||
25401 | LD DE,25452 | DE'=GameSelection_Text. | ||
There are seven lines of text.
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25404 | LD B,7 | B'=7 (counter). | ||
GameMenu_Loop | 25406 | EXX | Switch back to the normal registers. | |
25407 | LD A,(DE) | Copy a byte from DE to Current_MenuAttr. | ||
25408 | LD (24356),A | |||
25411 | INC DE | Increment DE by one. | ||
25412 | EXX | Switch to the shadow registers. | ||
25413 | PUSH BC | Stash BC' on the stack. | ||
25414 | LD A,(HL) | A=HL' (grab the position data). | ||
25415 | INC HL | Increment HL' (position data pointer) by one. | ||
25416 | PUSH HL | Stash HL' (position data pointer) on the stack. | ||
25417 | LD H,A | H'=A L'=56. | ||
25418 | LD L,56 | |||
25420 | CALL MenuWriteText | Call MenuWriteText. | ||
25423 | EXX | Switch back to the normal registers. | ||
25424 | POP HL | Restore HL and BC from the stack. | ||
25425 | POP BC | |||
25426 | INC DE | Increase DE by one. | ||
25427 | DJNZ GameMenu_Loop | Decrease counter by one and loop back to GameMenu_Loop until counter is zero. | ||
25429 | LD HL,47104 | HL=47104. | ||
25432 | LD DE,24462 | DE=Message_Rights. | ||
25435 | JP PrintString | Jump to PrintString. | ||
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