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Routines |
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Used by the routine at GameInitialisation.
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GameMenu | 24428 | LD A,104 | Write 104 to Temp_Text_Pos_X. | |
24430 | LD (24136),A | |||
24433 | LD DE,24487 | DE=GameSelection_Attributes. | ||
24436 | EXX | Switch to the shadow registers. | ||
24437 | LD HL,24492 | HL'=GameSelection_Position. | ||
24440 | LD DE,24497 | DE'=GameSelection_Text. | ||
There are five lines of text.
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24443 | LD B,5 | B'=5 (counter). | ||
This entry point is used by the routine at DisplayCongratsMessaging.
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GameMenu_Loop | 24445 | EXX | Switch back to the normal registers. | |
24446 | LD A,(DE) | Copy a byte from DE to Current_MenuAttr. | ||
24447 | LD (24127),A | |||
24450 | INC DE | Increment DE by one. | ||
24451 | EXX | Switch to the shadow registers. | ||
24452 | PUSH BC | Stash BC' on the stack. | ||
24453 | LD A,(HL) | A=HL' (grab the position data). | ||
24454 | INC HL | Increment HL' (position data pointer) by one. | ||
24455 | PUSH HL | Stash HL' (position data pointer) on the stack. | ||
24456 | LD H,A | H'=A. | ||
24457 | LD A,(24136) | L'=Temp_Text_Pos_X. | ||
24460 | LD L,A | |||
24461 | CALL MenuWriteText | Call MenuWriteText. | ||
24464 | EXX | Switch back to the normal registers. | ||
24465 | POP HL | Restore HL and BC from the stack. | ||
24466 | POP BC | |||
24467 | INC DE | Increase DE by one. | ||
24468 | DJNZ GameMenu_Loop | Decrease counter by one and loop back to GameMenu_Loop until counter is zero. | ||
24470 | RET | Return. | ||
View the equivalent code in;
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