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Routines |
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Used by the routine at GameInitialisation.
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GameMenu | 31919 | LD HL,48716 | HL=MainFont. | |
31922 | LD (24065),HL | Write MainFont to FontPointer. | ||
31925 | LD DE,31978 | DE=GameSelection_Attributes. | ||
31928 | EXX | Switch to the shadow registers. | ||
31929 | LD HL,31985 | HL=GameSelection_Position. | ||
31932 | LD DE,31992 | DE=GameSelection_Text. | ||
There are seven lines of text.
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31935 | LD B,7 | B'=7 (counter). | ||
GameMenu_Loop | 31937 | EXX | Switch back to the normal registers. | |
31938 | LD A,(DE) | Copy a byte from DE to Current_MenuAttr. | ||
31939 | LD (24098),A | |||
31942 | INC DE | Increment DE by one. | ||
31943 | EXX | Switch to the shadow registers. | ||
31944 | PUSH BC | Stash BC' on the stack. | ||
31945 | LD A,(HL) | A=HL' (grab the position data). | ||
31946 | INC HL | Increment HL' (position data pointer) by one. | ||
31947 | PUSH HL | Stash HL' (position data pointer) on the stack. | ||
31948 | LD H,A | H'=A L'=88. | ||
31949 | LD L,88 | |||
31951 | CALL MenuWriteText | Call MenuWriteText. | ||
31954 | EXX | Switch back to the normal registers. | ||
31955 | POP HL | Restore HL and BC from the stack. | ||
31956 | POP BC | |||
31957 | INC DE | Increase DE by one. | ||
31958 | DJNZ GameMenu_Loop | Decrease counter by one and loop back to GameMenu_Loop until counter is zero. | ||
31960 | LD HL,47104 | HL=47104. | ||
31963 | LD DE,32081 | DE=Message_Copyright. | ||
31966 | CALL PrintStringColour | Call PrintStringColour. | ||
31969 | LD HL,32 | HL=0032. | ||
31972 | LD DE,32114 | DE=GameSelection_Title. | ||
31975 | JP PrintStringColour | Jump to PrintStringColour. | ||
View the equivalent code in;
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