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Game status buffer |
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The second of the two cars that chase the player. See HandlerCar for what each of the fields means.
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| Entity_Car_2 | 5E98 | DEFB $00 | State, or the sprite ID while the car is being drawn. | |
| 5E99 | DEFB $00 | X position on the screen. | ||
| 5E9A | DEFB $00 | Y position on the screen. | ||
| 5E9B | DEFB $00 | Colour. | ||
| Entity_Car_2_X | 5E9C | DEFW $0000 | X position. | |
| Entity_Car_2_Y | 5E9E | DEFW $0000 | Y position. | |
| 5EA0 | DEFB $00 | X speed. | ||
| 5EA1 | DEFB $00 | Y speed. | ||
| 5EA2 | DEFB $00 | Flags. | ||
| 5EA3 | DEFB $00 | Sprite ID. | ||
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