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24216: Second Car Entity
The second of the two cars that chase the player. See HandlerCar for what each of the fields means.
Entity_Car_2 24216 DEFB 0 State, or the sprite ID while the car is being drawn.
24217 DEFB 0 X position on the screen.
24218 DEFB 0 Y position on the screen.
24219 DEFB 0 Colour.
Entity_Car_2_X 24220 DEFW 0 X position.
Entity_Car_2_Y 24222 DEFW 0 Y position.
24224 DEFB 0 X speed.
24225 DEFB 0 Y speed.
24226 DEFB 0 Flags.
24227 DEFB 0 Sprite ID.
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